Puppeteer To Listen For Map.on('load') From Within Node
Using Puppeteer to listen for map.on('load') from within Node. (async () => { const browser = await puppeteer.launch({ headless: false, devtools: true }); const page = awai
Solution 1:
waitForSelector
should work, eg. when using a selector from the readily rendered map... or listen for the map.bounds_changed
or the map.idle
event, which are triggered once the map is fully loaded. The map.load
event might happen too soon.
Here's a working example, which I've just put together:
const puppeteer = require('puppeteer');
const url = 'https://developers-dot-devsite-v2-prod.appspot.com/maps/documentation/javascript/examples/full/map-simple';
run().then(() => {
console.log('entering asynchronous execution.')
}).catch(error => {
console.log(error)
});
asyncfunctionrun() {
puppeteer
.launch({devtools: true, headless: false})
.then(async browser => {
const page = await browser.newPage();
await page.goto(url);
await page.evaluate(() => {
window.map.addListener('idle', function(){
console.log('the map is idle now');
var div = document.createElement('div');
div.setAttribute('id', 'puppeteer-map-idle');
window.document.body.append(div);
});
});
await page.waitForSelector('#puppeteer-map-idle' , {
timeout: 5000
}).then((res) => {
console.log('selector #puppeteer-map-idle has been found.');
/* in here the map should be fully loaded. */
});
// await browser.close();
});
}
Admittedly that's kind of workaround, but the DOM manipulation can be observed.
Solution 2:
I also figured out how to return information. I reread the docs and got some understanding. I was not understanding the context.
constnodeLog = msg => console.log;
const msg = await page.evaluate(() => { return'this is working' });
nodeLog(msg);
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