Puppeteer To Listen For Map.on('load') From Within Node
Using Puppeteer to listen for map.on('load') from within Node.  (async () => {   const browser = await puppeteer.launch({ headless: false, devtools: true });   const page = awai
Solution 1:
waitForSelector should work, eg. when using a selector from the readily rendered map... or listen for the map.bounds_changed or the map.idle event, which are triggered once the map is fully loaded. The map.load event might happen too soon.
Here's a working example, which I've just put together:
const puppeteer = require('puppeteer');
const url = 'https://developers-dot-devsite-v2-prod.appspot.com/maps/documentation/javascript/examples/full/map-simple';
run().then(() => {
    console.log('entering asynchronous execution.')
}).catch(error => {
    console.log(error)
});
asyncfunctionrun() {
  puppeteer
    .launch({devtools: true, headless: false})
    .then(async browser => {
      const page = await browser.newPage();
      await page.goto(url);
      await page.evaluate(() => {
        window.map.addListener('idle', function(){
          console.log('the map is idle now');
          var div = document.createElement('div');
          div.setAttribute('id', 'puppeteer-map-idle');
          window.document.body.append(div);
        });
      });
      await page.waitForSelector('#puppeteer-map-idle' , {
        timeout: 5000
      }).then((res) => {
        console.log('selector #puppeteer-map-idle has been found.');
        /* in here the map should be fully loaded. */
      });
      // await browser.close();
    });
}
Admittedly that's kind of workaround, but the DOM manipulation can be observed.
Solution 2:
I also figured out how to return information. I reread the docs and got some understanding. I was not understanding the context.
constnodeLog = msg => console.log;
const msg = await page.evaluate(() => { return'this is working' });
nodeLog(msg);
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